Bertrand Marne, John Wisdom, Benjamin Huynh-Kim-Bang, Jean-Marc Labat
With serious games (SG) design it is difficult to offset fun and learning, especially when commercial partners, with different goals and methods, are involved. To produce an effective combination of fun and learning, we present our Design Pattern Library to address this issue. This library is aimed to help teachers fully take part in serious game design and to encourage mutual understanding between the different stakeholders enhancing cooperation.
The final publication is available at Springer via https://doi.org/10.1007/978-3-642-30950-2_18.