Martin Možina, Matej Guid, Aleksander Sadikov, Vida Groznik, Ivan Bratko
Conceptualizing procedural knowledge is one of the most challenging tasks of building systems for intelligent tutoring. We present an algorithm that enables teachers to accomplish this task semi automatically. We used the algorithm on a difficult king, bishop, and knight versus the lone king (KBNK) chess endgame, and obtained concepts that could serve as textbook instructions. A pilot experiment with students and a separate evaluation of the instructions by experienced chess trainers were deemed very positive.
The final publication is available at Springer via https://doi.org/10.1007/978-3-642-30950-2_37.