Geiser Chalco Challco, Dilvan Moreira, Riichiro Mizoguchi, Seiji Isotani
Gamification is an interesting and relatively new concept. The concept of Gamification is more than just game playing; it is about introducing game design elements in a proper way to satisfy individual motivational needs according to personality traits. Researcher and Educators are currently looking at Gamification to deal with the problem of learner engagement and motivation in Collaborative Learning (CL). To address this issue, we have been developing an Ontology for Gamifying CL Scenarios (OntoGaCLeS). In this paper, we present the main ontological structure used to support the personalization of game design elements in CL contexts. To demonstrate its use, we show the personalization of a gamified CL scenario through a case study.
The final publication is available at Springer via https://doi.org/10.1007/978-3-319-07221-0_50.